its one thing to choose between opening a chest or a door on one floor but to have to decide what you are going to use 1 key on during the next 2 floors including chests and doors is a a bit much. That sort of thing seems to happen more often than not. I don't even remember the amount of things on those floors I could not get. I didn't get another key drop until 2 floors later. Like for instance I just had a run where I used the one key I got on the item room, then ended up leaving like 4 gold chests due to no keys and 5 wood chests due to no flight on 1 floor. I don't mind having to make choices but when it feels like it's completely stacked against you and every floor you have to leave so much behind, it just doesn't feel in balance at the moment. And with the clunkyness of the grenades you may not even get the things you are actually trying to use your resources on. Just feels like you end up leaving a lot of items and such behind for really no reason. Yeah, i get the RNG part, Iv'e played a decent amount of roguelites, it just feels at the moment like instead of picking one of three or four things that you have to choose one of six or more. Thanks for the reply and glad to see the devs listening to feedback.
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